The turning point of the Power Creeps development is just around the corner. This post will show how this mechanics will look in the game and also update our design document. A lot of things have already been described in the previous post, but the mechanics sparked hot debate, and we took a time-out to polish the idea and switch to other important tasks. This process gave us fresh ideas on what to change, and now we are confident the final concept can be viable.
TL;DR Brief summary of the adjustments
- Only one class will be launched initially—Operator.
- Any power creep can use its powers (skills) only in power-enabled rooms. Activation requires that any power creep approach the room controller and run
PowerCreep.enableRoom(controller). This action is performed once by any player (not limiting to the room owner) and can be undone only by
- The operator will use a new resource called ops that it can either generate itself or buy in NPC terminals.
- See an interactive skills planner below.