Changelog 2015-07-27

Gameplay changes

  • Roads now decay over time for 100 hits per 100 ticks at plain land and for 500 hits per 100 ticks at swamp in addition to per step decay.
  • Increased roads max hits to 5000 at plain land and 25000 at swamp.
  • Removed spawn reinforcement function. Instead, every spawn now automatically gains 1 energy unit per tick while Room.energyAvailable is less than 300.
  • Ramparts now can be built on top of any other structures.

API changes