Gameplay changes
- Introduced new structure: Storage. It is available at RCL 4 and allows to store up to 500K energy units.
- Roads now decay for 100 hits per 1000 ticks at plain land and for 500 hits per 1000 ticks at swamp. Every creep step decreases the timer for 1 tick per each creep body part.
API changes
- Breaking change: methods
Room.lookForAt,Room.lookForAtArea, andRoomPosition.lookFornow always return an array. - Added new constant
STRUCTURE_STORAGE. - Added new property
Room.storage. - Added new properties
Structure.store.energyandStructure.storeCapacityfor storage.