Changelog 2015-01-11

  • TOUGH body part no longer requires a spawn extension. It is now possible to build a creep with up to 30 TOUGH parts without any extensions available.
  • Increased TOUGH body part cost from 5 to 20.
  • Increased wall hits amount from 2000 to 6000.

Changelog 2014-12-18

  • Renamed RoomPosition.findNearest() method to findClosest. findNearest alias is still available, however it is deprecated and will be removed soon.
  • RoomPosition.findClosest() and RoomPosition.findInRange() methods now accept object arrays as the first argument allowing look-ups against arbitrary object lists.
  • Added new option algorithm to RoomPosition.findClosest() method for performance optimization.
  • Added new options to Room.findPath() method: avoid and ignore that allow flexible pathfinding customization.
  • Decreased the default value for heuristicWeight option in Room.findPath() method from 10 to 3.
  • Added ConstructionSite.ticksToLive property.
  • Decreased RANGED_ATTACK power from 15 to 10.
  • Decreased ATTACK body part construction cost from 100 to 80.
  • Movement cost factors changed:
    • 10 for swamp tiles;
    • 2 for plain land tiles;
    • 1 for road tiles regardless of the terrain.
  • Increased roads construction cost at swamp tile from 300 to 1500.
  • Increased roads hits amount from 100 to 300.

Changelog 2014-12-07

  • New option heuristicWeight for the method Room.findPath() added in order to speed up path finding. The current default value is 10, it was hard-coded to 1 previously.
  • Collision detection algorithm has been updated in order to provide more consistent movement.
  • Increased rampart hits amount from 300 to 1500.
  • Increased rampart construction cost from 500 to 2000 energy units.
  • Increased wall hits amount from 1000 to 2000.
  • Increased extension construction cost from 1000 to 3000 energy units..
  • Decreased extension energy capacity from 500 to 200.
  • Increased spawn construction cost from 2000 to 5000 energy units.