Creep.moveTo() method now reuses the path found along multiple game ticks without recalculation in order to save CPU time. See option reusePath for more info.
New option heuristicWeight for the method Room.findPath() added in order to speed up path finding. The current default value is 10, it was hard-coded to 1 previously.
Collision detection algorithm has been updated in order to provide more consistent movement.
Increased rampart hits amount from 300 to 1500.
Increased rampart construction cost from 500 to 2000 energy units.
Increased wall hits amount from 1000 to 2000.
Increased extension construction cost from 1000 to 3000 energy units..
Decreased extension energy capacity from 500 to 200.
Increased spawn construction cost from 2000 to 5000 energy units.