Gameplay changes
- A fully upgraded level 8 controller can't be upgraded with the power over 15 energy units per tick regardless of creeps power. The cumulative effect of all the creeps performing
upgradeController
in the current tick is taken into account. Due to this, you may want to redirect a part of your energy surplus to walls and ramparts repairs. Creep.build
andCreep.repair
methods now work at a distance. The target has to be within 3 squares range from the creep. Action priorities have also been changed.
API changes
- Breaking change:
serializeMemory
option inCreep.moveTo
method is now true by default.