Gameplay changes
- The spawn extension system has been significantly changed. See more info in this post.
- Introduced new structure type: Link. It can instantly transfer energy to another remote Link in the room. Building Lilnks is available at Controller Level 5.
- Maximum hits amount of Ramparts and Walls significantly increased (1000 times). See more info in Territory control.
- Room Controller Level energy requirements decreased 2 times.
- Global Control Level energy requirements decreased 2 times.
- Structures repair power increased 5 times, repair cost decreased 10 times.
WORK
body part cost is now 100.- Road hits amount increased 10 times.
- Controller hits amount decreased 3 times.
- Increased dropped energy decay speed.
API changes
- Added new method
Creep.cancelOrder
. - Added new option
noPathFinding
in the methodCreep.moveTo
. - Changed the default value of
heuristicWeight
option of the methodCreep.moveTo
to 1. - Added new constant
STRUCTURE_LINK
. - The constant
ERR_NOT_ENOUGH_EXTENSIONS
is not equal toERR_NOT_ENOUGH_ENERGY
. - Added new method
Structure.transferEnergy
. - Added new property
Structure.cooldown
. - Added new method
Spawn.canCreateCreep
.