- Fixed a bug in
RoomPosition.findClosestByPath
method which caused creeps stuck and flickering between rooms borders and some other inconsistent behavior. - Fixed a bug in
PathFinder.search
which caused CPU limit exceeding when the origin position is blocked all around. - Fixed a bug in
Room.findPath
when no path could be found when the target is at the adjacent square to the starting position when the newPathFinder
is enabled.
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