Changelog 2016-02-26

  • Fixed a bug in RoomPosition.findClosestByPath method which caused creeps stuck and flickering between rooms borders and some other inconsistent behavior.
  • Fixed a bug in which caused CPU limit exceeding when the origin position is blocked all around.
  • Fixed a bug in Room.findPath¬†when no path could be found when the target is at the adjacent square to the starting position¬†when the new PathFinder is enabled.