- Added new property
Room.survivalInfo. - Creeps spawning time now equals to 3 game ticks per each body part.
- Construction sites of non-passable structures are now treated as obstacles by friendly creeps. When any hostile creep walks by, it is immediately destroyed dropping 50% of consumed energy.
- Removed property
ConstructionSite.ticksToLive. - Added new constant
STRUCTURE_KEEPER_LAIR. - Added new property
Structure.ticksToSpawn. - Added new property
Room.memory. - Added new method
Room.lookForAt. - Added new method
Room.lookForAtArea. - Added new method
RoomPosition.getRangeTo. - Method
RoomPosition.equalsTohas been renamed toRoomPosition.isEqualTo.
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