World Reviews

Screeps World Review Q1 2017

Screeps has been in the process of total reorganization lately. We’ve just launched our revamped game documentation and the blog where you’re now (the new forum engine is coming). We are reorganizing our team, and 2 new members joined us: a designer and a developer (they will be introduced later). We’re rebuilding the client graphic code from scratch using the PixiJS engine to optimize performance and bring the game graphics to a completely new level of quality. And the main revamp, server-side, is expected to be announced soon. It will have to do with official game servers and will introduce a radically new approach to expansion of the game world which will help solve the issue of slow tick duration.

Unfortunately, all this reorganization work affected our Screeps World Reviews. Starting this month, they will be published quarterly. Writing them every month took the time that we now want to invest in the game development itself.

The anniversary three-digit perimeter W100N100-E100S100 was opened recently. So let’s make a snapshot of our mega-labyrinth containing over 90k creeps:

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Screeps World Review, February 2017

There have been no significant mechanics changes recently in the game. And this could be useful: it allows players to fix some bugs, do some refactoring, etc. For those who still plan spring cleaning in your code and memory, we advise to hurry because the long-awaited Power Creeps are just around the corner! We invite all of you to take part in the discussion. The better our collective mind understands all the details of the concept, the more reliable it will be. And if you’ve been sleeping and never collected a single unit of power, don’t miss the opportunity to get your hands on the banks on your territory! 

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Screeps World Review, January 2017

The last year was dubbed by the Chinese the year of the monkey, but we hope you were not a code monkey but took on developing your code architecture in a smart and far-sighted way. To make sure you really did, ask yourself a number of questions:

  • Is my creep factory flexible enough
  • How convenient is developing a new room
  • Can my creeps travel long distances without going astray
  • Do I have a well-thought defense against a possible blitzkrieg
  • Is my army ready for a counterattack to protect my interests and alliance
  • How balanced is my resource mining and trade

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Screeps World Review, December 2016

Screeps gets hot! If you managed to get bored, you’re probably doing something wrong. Thousands of players, 8 layers of world map perimeter, portals for long-range transportation, countless minor scuffles and major battles across alliances, free market, instant messaging between players in personal and shared chats… Cheer up your allies, Screeps has much more in store!

Time in Screeps flows slower than your watch, but we hope you won’t notice it when playing. Let’s make a snapshot of our world today to better assess our future progress, look back, and smile:

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Screeps World Review, November 2016

The race for ratings, resources, territory, and influence goes on and now embraces 170+ sectors. A recent remarkable event was the emergence of parallel universes on Private servers. For example, a nice company gathered on ags131's server. So it's quite possible that our reviews will reflect this and include stories from various interesting places. But now let's focus on our good old world that is cozy for some (if you're lucky with your neighbors and diplomacy), but dangerous to others (if you're keen on making noise). Everything is up to you!

We always try to strike a balance that will both allow newcomers to survive and let veterans develop in a fair way. The majority of players look like sand grains or spots, and if you look through the eyes of LoAN, you'll see quarters. Of course all of them are programmers and colleagues.

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Screeps World Review, October 2016

The trend of the month has been the deepening of market relationships and forming alliances of players. Of course, this boosts both conquers as well as market cooperation.

Let’s make a snapshot of the brave new world that will soon become history and birthplace for a new generation of AI. Its width today is equivalent to 5 creep lives on foot without portals:

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Screeps World Review, September 2016

Money, money, money
Must be funny
In the Screeps MMO world.

So, our market is opening its floodgates, and all the miners, chemists, speculators, and shopaholics of all sorts have finally found each other to embrace the craze of spontaneous and unconstrained shopping spree! Want those “60 days of CPU subscription”? Sure, grab them for just 3M! Still have no time to harvest some power? But hey, look at that shining one on the shelf for just 20! And, oh boy, there’s a ton of goodness for 20… 

As we all know, money is power, and some players have started saving credits for the future, while others rushed to buy valuable lots. Currently we’re seeing 100–900 deals between players in an hour with the total cash turnover at 100K–600K credits an hour (less the buying of resources on NPC orders). 

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Screeps World Review, August 2016

Another month has passed as the game servers were doing your bots’ bidding. More than a thousand of artificial intelligences, from fledgling to cunning and hugely optimized ones, have claimed dominance in our parallel universe, and today we can hang this picture on a wall in a frame:

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Screeps World Review, July 2016

The last month has brought into Screeps a sea of brand new life as the world has got four times bigger! So don’t be too surprised if you ended up on the 1050th position after you were the 50th. The history has been divided into “before” and “after,” and many veterans started feeling the difference all too well.

It can safely be said that the project is now getting its second breath. Let’s see how the center of the map looked like in its youth, in the first month review. Let’s play the game ‘Find 10 positions that remain until today.’ Also, let’s capture the current map view for the history, for it will surely become unrecognizable in a year from now:

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Screeps World Review, June 2016

In June the Screeps World has changed drastically and will never again be the same. It has been surrounded by swarm of creeps with the ‘GCL1’ virus. No, this is not a judgement day scenario, but simply a wave of newcomers.

On June 20, we launched the game on Steam, and hundreds of new players started off in the Novice Areas that were deliberately opened for them. It required to expand the game world and generate 2800 more rooms. Now there are scripts of more than 1000 players running in the online mode concurrently. We wish them successful assimilation and wait for new leaders to emerge. Now, for many it will be their first “Hello World!” not only in Screeps but in the world of programming in general. Happy scripting everyone! But now let’s take a look at how “greenish” the world has become:

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