Changelogs

Changelog 2015-10-12

Gameplay changes

  • Increased maximum creep size from 30 to 50 body parts.
  • Roads now can be built in rooms with any Controller Level, and even without controller.
  • The maximum number of construction sites per player is 100.
  • Increased available extensions number on RCL 7 from 50 to 80.
  • Increased the amount of WORK body parts required for Creep.reserveController method from 24 to 40.

API changes

  • Added new constants FIND_MY_CONSTRUCTION_SITES, FIND_HOSTILE_CONSTRUCTION_SITES.
  • Each API method that changes the game object state (like move, transferEnergy, createCreep etc.) consumes constant CPU amount rather than zero usage before. Learn more in this article.

Changelog 2015-08-06

Gameplay changes

  • Decreased creeps life time from 1800 to 1500 ticks.
  • Increased Storage capacity from 500K to 1M energy units.
  • Increased Storage construction cost from 10K to 30K.
  • Increased Spawn construction cost from 5K to 15K.

API changes

  • Removed deprecated option withinRampartsOnly in Room.findPath method.
  • Removed deprecated property Creep.energy.
  • Removed deprecated property Creep.energyCapacity.

Changelog 2015-07-29

Gameplay changes

  • Introduced new structure: Storage. It is available at RCL 4 and allows to store up to 500K energy units.
  • Roads now decay for 100 hits per 1000 ticks at plain land and for 500 hits per 1000 ticks at swamp. Every creep step decreases the timer for 1 tick per each creep body part.

API changes

Changelog 2015-07-27

Gameplay changes

  • Roads now decay over time for 100 hits per 100 ticks at plain land and for 500 hits per 100 ticks at swamp in addition to per step decay.
  • Increased roads max hits to 5000 at plain land and 25000 at swamp.
  • Removed spawn reinforcement function. Instead, every spawn now automatically gains 1 energy unit per tick while Room.energyAvailable is less than 300.
  • Ramparts now can be built on top of any other structures.

API changes

Changelog 2015-07-22

Gameplay changes

  • Decreased ramparts construction cost from 2000 to 1.
  • Decreased walls construction cost from 500 to 1.
  • Ramparts and walls are now built with 1 hit point initially.
  • Increased walls max hits from 10M to 300M.
  • Changed ramparts max hits, see this article.
  • Increased ramparts decay from 1 hit/30 ticks to 300 hits/100 ticks.
  • Increased HEAL body part cost from 200 to 250.

API changes

Changelog 2015-07-09

Gameplay changes

  • Walls construction is now allowed at Room Controller Level 2.
  • Constructing new spawn now doesn't create ramparts around it.

API changes

Changelog 2015-06-09

Gameplay changes

  • Global Control Level requirements decreased 3 times. It is a temporary measure during the Early Preview. After the release it will be increased to the initial value again.