Screeps has been in the process of total reorganization lately. We’ve just launched our revamped game documentation and the blog where you’re now (the new forum engine is coming). We are reorganizing our team, and 2 new members joined us: a designer and a developer (they will be introduced later). We’re rebuilding the client graphic code from scratch using the PixiJS engine to optimize performance and bring the game graphics to a completely new level of quality. And the main revamp, server-side, is expected to be announced soon. It will have to do with official game servers and will introduce a radically new approach to expansion of the game world which will help solve the issue of slow tick duration.
Unfortunately, all this reorganization work affected our Screeps World Reviews. Starting this month, they will be published quarterly. Writing them every month took the time that we now want to invest in the game development itself.
The anniversary three-digit perimeter W100N100-E100S100 was opened recently. So let’s make a snapshot of our mega-labyrinth containing over 90k creeps: