We have expanded the NPC Invaders system. Now, when the threat counter in a room runs out, there is a 10% chance that you will get not only a lone Invader but a whole company of them, from 2 to 5. Each Invader has its own role: melee attacker, ranged attacker, or healer. Ranged attackers are different from melee ones in their behavior: they try to stay at a distance from your creeps. The function of healers is evidently to heal other raid members. Also, some creeps may be boosted with , , , or . Sometimes the total healing effectiveness of such a raid will surpass the damage from several towers, so defense will prove to be very interesting.
These creeps will stop using rangedMassAttack
, so in the majority of cases they won’t pose any threat to your buildings except ramparts and walls. The worst result for you would be the death of all your creeps in a room. Certainly, you should try to avoid this to keep your economy stable.
RCL < 4 | RCL ≥ 4 | |
Melee | ||
Ranged | ||
Healer |